top of page

Game Lenses

kw4u19

There are three lenses to consider when reflecting on game experiences and my own personal game idea development.


The lens of projection

Is the player able to do something that they otherwise wouldn't be able to do in reality?

What features are the players able to relate to?

Are there characters that the player would like to meet or interesting places that the player would like to visit?


Lens of beauty

Elements of the game that are made to look beautiful.

What elements have been combines to make it seem more beautiful?

What is beauty in context to the game?

What is going to visually excite and impress the players?


Lens of inherent interest

What aspects of the game immediately attract the platers attention?

Does or will the game allow the player to do something that they have never done before, does it proved a unique experience?

What are the base instincts of the game? And what is intuitive?

What are the games higher instincts?

Is there dramatic change? In perhaps events or transformation?


When working on my ideation and development, I will refer back to these questions to appropriately inform my design decisions.

Recent Posts

See All

GDD - What to include

The purpose of a creating a games design document is to have an ordered and descriptive layout of my design choices in a way that it...

Comments


bottom of page