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GDD - What to include

The purpose of a creating a games design document is to have an ordered and descriptive layout of my design choices in a way that it provides clarity and understanding to those I need to convince to develop my game idea. It needs to provide enough information that it could be taken away and the game be developed.


Where to begin:


Pitch - The pitch is a brief one or two sentence description of a games essential experience, foundation and key features to summarise the game.


Overview - A content summary. This includes the story, core mechanics, the gameplay experience (descriptions, prototypes, storyboard), UI design, target audience, platform and controller mapping.


Design intentions - Document how the game will looks.

Who are the characters?

What are the environments?

Are there any assets or customisations?

Main and side quests.


Major/Minor Focus content - your specialisms

Demonstrate chosen foci as they would exist in the game. Provide opportunities to showcase your specialisms and intentions.


Other things to consider:


Asset Showcasing - animations, concepts and environment mock ups.

Demonstrative prototypes.

Evidence showing you have taken other factors of game design into your decision making.

Technical limitations.

Narrative impacts.

Mechanics.

Music.

Ideation and research.


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